mirror of
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UltraNX 3.1|RC1
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7d746c2240
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@ -8,7 +8,7 @@
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
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### [UltraNX 3.0|R4+](https://github.com/Ultra-NX/UltraNX/releases/tag/3.0-R4) Поддерживает все HOS до 22.5.0 включительно
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### [UltraNX 3.1|RC1](https://github.com/Ultra-NX/UltraNX/releases/tag/3.1-R1) Поддерживает все HOS до 23.0.0 включительно
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@ -6,7 +6,7 @@
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#
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#
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### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
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### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
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### [UltraNX 3.0|R4+](https://github.com/Ultra-NX/UltraNX/releases/tag/3.0-R4) Supports all HOS up to and including 22.5.0
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### [UltraNX 3.1|RC1](https://github.com/Ultra-NX/UltraNX/releases/tag/3.1-R1) Supports all HOS up to and including 23.0.0
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"name": "SaltyNX",
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"name": "SaltyNX",
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"tid": "0000000000534C56",
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"tid": "0000000000534C56",
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"requires_reboot": true,
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"requires_reboot": true,
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"version": "1.9.3"
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"version": "2.0.0"
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}
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}
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bootloader/res/icon_payload.bmp
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bootloader/res/icon_switch.bmp
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{
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{
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"ams": {
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"ams": {
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"[PACK] UltraNX 3.0|R4": "https://github.com/Ultra-NX/UltraNX/releases/latest/download/Ultra.zip"
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"[PACK] UltraNX 3.1|RC1 Prerelease HOS ≤23.0.0": "https://github.com/Ultra-NX/UltraNX/releases/latest/download/Ultra.zip",
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"[PACK] UltraNX 3.0|R4+ Stable HOS ≤22.5.0": "https://github.com/Ultra-NX/UltraNX/releases/download/3.0-R4/Ultra.zip"
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},
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},
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"misc": {
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"misc": {
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"Refresh AIO": "https://github.com/Ultra-NX/Ultra-Resources/releases/download/Homebrews/AIO.zip"
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"Refresh AIO": "https://github.com/Ultra-NX/Ultra-Resources/releases/download/Homebrews/AIO.zip"
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"Load": "Нагрузка",
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"Load": "Нагрузка",
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"Total\nApplication\nApplet\nSystem\nSystem Unsafe": "Общая\nПриложение\nАпплет\nСистема\nСистем. (небез.)",
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"Total\nApplication\nApplet\nSystem\nSystem Unsafe": "Общая\nПриложение\nАпплет\nСистема\nСистем. (небез.)",
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"Board": "Плата",
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"Board": "Плата",
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"Battery Power Flow": "Мощность аккумулятора",
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"Battery Power Flow": "Расход/зарядка",
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"\nTemperatures": "\nТемпературы",
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"\nTemperatures": "\nТемпературы",
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"SoC\nPCB\nSkin": "SoC\nPCB\nSkin",
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"SoC\nPCB\nSkin": "SoC\nPCB\nSkin",
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"Fan Rotation Level": "Скорость вентилятора",
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"Fan Rotation Level": "Скорость кулера",
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"Game": "Игра",
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"Game": "Игра",
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"PFPS ": "PFPS ",
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"PFPS ": "PFPS ",
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"FPS ": "FPS ",
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"FPS ": "FPS ",
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"Age": "Износ",
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"Age": "Износ",
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"Voltage": "Напряжение",
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"Voltage": "Напряжение",
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"Current Flow": "Сила тока",
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"Current Flow": "Сила тока",
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"Power Flow": "Мощность",
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"Power Flow": "Расход/зарядка",
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"Remaining Time": "Оставшееся время",
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"Remaining Time": "Оставшееся время",
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"Charger Stats": "Состояние зарядки",
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"Charger Stats": "Состояние зарядки",
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"Input Current Limit": "Лимит входного тока",
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"Input Current Limit": "Лимит входного тока",
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"Stacked VDD2/VDDQ": "VDD2/VDDQ (стек)",
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"Stacked VDD2/VDDQ": "VDD2/VDDQ (стек)",
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"Full Resolution": "Полное разрешение",
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"Full Resolution": "Полное разрешение",
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"SOC Voltage": "Напряжение SOC",
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"SOC Voltage": "Напряжение SOC",
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"Stacked Fan/SOC": "Вентилятор/SOC (стек)",
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"Stacked Fan/SOC": "Кулер/SOC (стек)",
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"RAM Load CPU/GPU": "Загрузка RAM CPU/GPU",
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"RAM Load CPU/GPU": "Загрузка RAM CPU/GPU",
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"Stacked RAM Load CPU/GPU": "Загрузка RAM CPU/GPU (стек)",
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"Stacked RAM Load CPU/GPU": "Загрузка RAM CPU/GPU (стек)",
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"Use DTC Symbol": "Исп. символ DTC",
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"Use DTC Symbol": "Исп. символ DTC",
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"Skin": "Skin",
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"Skin": "Skin",
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"CPU ": "CPU ",
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"CPU ": "CPU ",
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"GPU ": "GPU ",
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"GPU ": "GPU ",
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"MEM ": "MEM ",
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"MEM ": "RAM ",
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"SOC ": "SOC ",
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"SOC ": "SOC ",
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"PCB ": "PCB ",
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"PCB ": "PCB ",
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"Skin ": "Skin ",
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"Skin ": "Skin ",
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;Loaded once during startup, if you change it you need to restart the console
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;Loaded once during startup, if you change it you need to restart the console
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[global]
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[global]
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;How USB controllers are published to the console as virtual pads:
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; hiddbg: attach virtual devices through hiddbg/HDLS (default, most compatible)
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; mitm: man-in-the-middle the 'hid' service and feed each game a fake HID shared memory
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; disabled: completely disable sys-con (Similar to remove boot2.flag)
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;Both are available on either build; requires Atmosphere at runtime.
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mode=hiddbg
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; polling_timeout_ms determines how long (in ms) the polling_thread waits for data from the controller before retrying to poll it.
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; polling_timeout_ms determines how long (in ms) the polling_thread waits for data from the controller before retrying to poll it.
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; For controllers with multiple interface (Like XBOX360 wireless) this value will determine how fast sys-con will read controllers.
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; For controllers with multiple interface (Like XBOX360 wireless) this value will determine how fast sys-con will read controllers.
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; For all other controllers, this value doesn't really impact controller responsiveness, so keep it high to avoid high CPU usage.
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; For all other controllers, this value doesn't really impact controller responsiveness, so keep it high to avoid high CPU usage.
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@ -34,6 +41,15 @@ discovery_vidpid=054c-*,0f0d-0088
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;1: Enabled
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;1: Enabled
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auto_add_controller=1
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auto_add_controller=1
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;Network controller driven over UDP, for scripted input during testing (see tools/networkpad.py).
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;When enabled, sys-con listens on the port below and turns each datagram into a virtual pad,
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;which appears alongside any real USB controllers. The console must already be on the network.
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;Leave this disabled unless you are testing: anyone on the same network can press buttons.
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;0: Disabled
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;1: Enabled
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network_controller=0
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network_controller_port=56789
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; ***************************************
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; ***************************************
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; Controller configuration
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; Controller configuration
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; ***************************************
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; ***************************************
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; Default configuration is used as base of configuration for all controller (Do not change it)
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; Default configuration is used as base of configuration for all controller (Do not change it)
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; If you want to change the default configuration, it's better to change the configuration of the controller you want to use
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; If you want to change the default configuration, it's better to change the configuration of the controller you want to use
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;controller_type might be one of these ones: prowithbattery, tarragon, snes, pokeballplus, gamecube (Not supported since 19.0.1), pro, 3rdpartypro, n64, sega, nes, famicom
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;controller_type might be one of these ones: prowithbattery, tarragon, snes, pokeballplus, gamecube, pro, 3rdpartypro, n64, sega, nes, famicom
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[default]
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[default]
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driver=
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driver=
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simulate_capture=minus+dpad_up
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simulate_capture=minus+dpad_up
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simulate_home=minus+dpad_down
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simulate_home=minus+dpad_down
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;Rumble for controllers sys-con has no dedicated driver for (driver= empty, so generic HID).
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;Write the output report the pad expects in hex and leave the amplitudes as placeholders:
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; LL low frequency (heavy) motor, one byte
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; RR high frequency (light) motor, one byte
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; LLLL / RRRR two bytes, most significant first
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; llll / rrrr two bytes, least significant first
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; 00*26 repeats the byte before it, so trailing padding stays readable
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;Spaces are ignored, everything else is sent as written, and the report goes to the pad's
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;output endpoint. Drivers with their own rumble (xbox*, switch, dualshock3, sinput, ...)
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;ignore this key. Capture a rumble report with Wireshark to find the right bytes
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;(see doc/WiresharkCapture.md). Example for a pad taking an Xbox 360 style report:
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;vibration=00 08 00 LL RR 00 00 00
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; ***************************************
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; ***************************************
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; Profiles
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; Profiles
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; ***************************************
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; ***************************************
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capture=14
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capture=14
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lstick_click=11
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lstick_click=11
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rstick_click=12
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rstick_click=12
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vibration=02 03 00 RR LL 00*58
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[dualshock4]
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[dualshock4]
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color_body = #1c1c1c
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color_body = #1c1c1c
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factor_rx=125
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factor_rx=125
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factor_ry=125
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factor_ry=125
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[sinput]
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driver=sinput
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color_body = #1c1c1c
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color_buttons = #515050
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color_leftGrip = #1c1c1c
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color_rightGrip = #1c1c1c
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B=1
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A=2
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Y=3
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X=4
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lstick_click=5
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rstick_click=6
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L=7
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R=8
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ZL=9,+Rx
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ZR=10,+Ry
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plus=13
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minus=14
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home=15
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capture=16
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[steam2026]
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[steam2026]
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driver=steam2026
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driver=steam2026
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color_body = #1c1c1c
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color_body = #1c1c1c
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home=12
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home=12
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capture=11
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capture=11
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;Profile for the network controller driven over UDP (network_controller=1 above).
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;Unlike a real controller, its pin numbers are not dictated by hardware, so they are simply
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;the button numbering itself: bit N of the UDP packet is pin N. The mapping is written out in
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;full rather than left implicit, and you can remap it here like any other controller.
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;The deadzones and factors are reset because the sender already says exactly where the
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;sticks are - [default] would otherwise clamp the first 20% of every axis to zero.
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[network]
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driver=network
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;Debugger blue: the UDP pad is a testing tool, so it should never be mistaken for a real one.
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color_body = #2d7dff
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color_buttons = #0a3d91
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color_leftGrip = #1a5fd0
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color_rightGrip = #1a5fd0
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X=1
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A=2
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B=3
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Y=4
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lstick_click=5
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rstick_click=10
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L=15
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R=16
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ZL=17
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ZR=18
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minus=19
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plus=20
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dpad_up=21
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dpad_right=22
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dpad_down=23
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dpad_left=24
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capture=25
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home=26
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deadzone_x=0
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deadzone_y=0
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deadzone_z=0
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deadzone_rz=0
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factor_x=100
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factor_y=100
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factor_z=100
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factor_rz=100
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; ***************************************
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; ***************************************
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; Controllers VID/PID configuration
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; Controllers VID/PID configuration
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; ***************************************
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; ***************************************
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dpad_down=4
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dpad_down=4
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a=11
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a=11
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[04d9-0008] ;Saulabi 4K Arcade Stick
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b=2
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a=3
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x=4
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y=1
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l=5
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r=6
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minus=9
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plus=10
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; ***************************************
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; ***************************************
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; N64 / GC adapter
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; N64 / GC adapter
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; ***************************************
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; ***************************************
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[0601-0101] ;GC controller adapter HS-WU025 (pc mode)
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[0601-0101] ;GC controller adapter HS-WU025 (pc mode)
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;controller_type=gamecube ;Not supported since 19.0.1
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controller_type=gamecube
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b=3
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b=3
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a=2
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a=2
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x=1
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x=1
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dpad_right=14
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dpad_right=14
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[0079-1846] ;GC controller adapter BX-W201C (pc mode)
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[0079-1846] ;GC controller adapter BX-W201C (pc mode)
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;controller_type=gamecube ;Not supported since 19.0.1
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controller_type=gamecube
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b=3
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b=3
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a=2
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a=2
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x=1
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x=1
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@ -755,6 +856,7 @@ dpad_up=13
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dpad_right=14
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dpad_right=14
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factor_x=150
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factor_x=150
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factor_y=150
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factor_y=150
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vibration=RR LL
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[0e8f-3013] ;N64 PC adapter
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[0e8f-3013] ;N64 PC adapter
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controller_type=n64
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controller_type=n64
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@ -816,6 +918,7 @@ capture=17
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home=18
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home=18
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lstick_click=14
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lstick_click=14
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rstick_click=15
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rstick_click=15
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vibration=05 llll rrrr
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[2dc8-301c] ;8bitdo Ultimate 2C Wireless Dongle
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[2dc8-301c] ;8bitdo Ultimate 2C Wireless Dongle
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A=1
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A=1
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@ -846,9 +949,31 @@ profile=switch
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[057e-0337] ;Wii Controller BX-W201 (USB) or WUP-028
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[057e-0337] ;Wii Controller BX-W201 (USB) or WUP-028
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profile=wii
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profile=wii
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;controller_type=gamecube
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controller_type=gamecube
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; ***************************************
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; SInput controllers
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; ***************************************
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[2e8a-10c6] ;Generic SInput gamepad (reference firmware)
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profile=sinput
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[2e8a-10df] ;Hand Held Legend ProGCC (SInput mode)
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profile=sinput
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[2e8a-10dd] ;Hand Held Legend GC Ultimate (SInput mode)
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profile=sinput
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[2e8a-10e0] ;Bonziri FireBird (SInput mode)
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profile=sinput
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[2e8a-10e5] ;Void Gaming PS4 FireBird (SInput mode)
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profile=sinput
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||||||
|
[38d2-1014] ;Void Gaming GENESIS (SInput mode)
|
||||||
|
profile=sinput
|
||||||
|
|
||||||
; ***************************************
|
; ***************************************
|
||||||
; Steam controllers
|
; Steam controllers
|
||||||
; ***************************************
|
; ***************************************
|
||||||
@ -859,6 +984,9 @@ profile=steam2026
|
|||||||
[28de-1304] ;Steam Controller (2026) Wireless (Puck)
|
[28de-1304] ;Steam Controller (2026) Wireless (Puck)
|
||||||
profile=steam2026
|
profile=steam2026
|
||||||
|
|
||||||
|
[28de-1305] ;Steam Controller (2026) Wireless (Nereid dongle)
|
||||||
|
profile=steam2026
|
||||||
|
|
||||||
; ***************************************
|
; ***************************************
|
||||||
; Dualshock 3 controllers
|
; Dualshock 3 controllers
|
||||||
; ***************************************
|
; ***************************************
|
||||||
@ -900,12 +1028,15 @@ profile=dualsense5
|
|||||||
|
|
||||||
[054c-05c4]; DS4 v1
|
[054c-05c4]; DS4 v1
|
||||||
profile=dualshock4
|
profile=dualshock4
|
||||||
|
vibration=05 01 00 00 RR LL 00*26
|
||||||
|
|
||||||
[054c-09cc]; DS4 v2
|
[054c-09cc]; DS4 v2
|
||||||
profile=dualshock4
|
profile=dualshock4
|
||||||
|
vibration=05 01 00 00 RR LL 00*26
|
||||||
|
|
||||||
[054c-0ba0]; PS4 wireless Adapter
|
[054c-0ba0]; PS4 wireless Adapter
|
||||||
profile=dualshock4
|
profile=dualshock4
|
||||||
|
vibration=05 01 00 00 RR LL 00*26
|
||||||
|
|
||||||
[0c12-0c30]; Brooks Universal Fighting Board (PS4 mode)
|
[0c12-0c30]; Brooks Universal Fighting Board (PS4 mode)
|
||||||
profile=dualshock4
|
profile=dualshock4
|
||||||
@ -1611,3 +1742,8 @@ profile=xbox360
|
|||||||
|
|
||||||
[2f24-0050]
|
[2f24-0050]
|
||||||
profile=xbox360
|
profile=xbox360
|
||||||
|
|
||||||
|
; The network controller driven over UDP. Not a real device: sys-con creates it itself when
|
||||||
|
; network_controller=1, and this VID/PID only exists so it picks up a profile like anything else.
|
||||||
|
[ffff-0001] ;Network controller (UDP)
|
||||||
|
profile=network
|
||||||
|
|||||||
BIN
payload.bin
BIN
payload.bin
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user