This commit is contained in:
redraz 2026-10-24 07:24:06 +03:00
parent 122fb982b1
commit 9907af486a
14 changed files with 211 additions and 2 deletions

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1. **Установленные модули**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://github.com/borntohonk/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [disable remap dialog](https://github.com/ndeadly/disable_remap_dialog) - Модуль, скрывающий предупреждение о переназначенных кнопках при каждом запуске игры.

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1. **Installed Modules**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module lets you toggle installed modules on and off.
* [sys-patch](https://github.com/borntohonk/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that lets you connect almost any controller to the console via Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [disable remap dialog](https://github.com/ndeadly/disable_remap_dialog) - A module that hides the remap warning every time you launch a game.

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# Trails in the Sky 2nd Chapter 1.0.4
# BID: A4823D39BB21F39B
ALL_FPS:
# Min Delta
## REF: C1 03 80 52 28 4D 28 9B, first ADRP + ADD below it
# By default 60
-
type: evaluate_write
address: [MAIN, 0x87A890, 0x2C]
value_type: uint32
value: FPS_TARGET
# Dynamic Resolution
## REF: First function in .init_array section, ADRP + ADD + 0x228 (default float: 2.3)
## Adding there 0.95 by myself because game seems to have issues with reaching 60 FPS without it
-
type: write
address: [MAIN, 0x87A3D8]
value_type: float
value: 0.95

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# No Man's Sky 7.6.0
# BID: 5507E92D36CD1F9C
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 30
evaluate: FPS_TARGET
MASTER_WRITE:
# Redirect DR frametime target
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
-
type: asm_a64
main_offset: 0x243D414
instructions: [
[adrp, x9, $dr_target],
[ldr, s0, [x9, $dr_target]],
[nop]
]

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# Don't Starve Together 1.30.0
# BID: 81B2ACB640D82C9E
ALL_FPS:
# FPS Lock
# REF: Find instruction 36 D9 34 F8, use X9 to find main offset
-
type: evaluate_write
address: [MAIN, 0x929448, 0, 0x320]
address_unsafe: true
value_type: float
value: "1 / FPS_TARGET"

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# It Takes Two 1.0.4
# BID: DDD039E882DBCD1C
MASTER_WRITE:
# Set Triple Buffer
## nvn.NumBufferedFrames
-
type: bytes
main_offset: 0x9739518
value_type: int8
value: 0x53
ALL_FPS:
# r.DynamicRes.FrameTimeBudget = 0.87 * (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xBA7F3D8, 0]
value_type: float
value: ["TruncDec(0.87 * FRAMETIME_TARGET, 2)", "TruncDec(0.87 * FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xBAAD130, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xB2CAEC0, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# HYPERCHARGE: Unboxed 0.2.4261.107
# BID: 057269D583D882EE
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x7B3A998, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7B67A10, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73A3D10, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# Fabledom 1.0.8
# BID: BCA08580CB5D670C
ALL_FPS:
# DynamicResolution_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x68243A0, 0xB8, 0]
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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# Silver Pines 1.0.1
# BID: 96C4CCA112FB0B02
ALL_FPS:
# Vsync
# Ref: 01 00 00 00 01 00 00 00 00 00 00 08
-
type: evaluate_write
address: [MAIN, 0x4CDFE98]
value_type: int32
value: VSYNC_TARGET
# FPS lock
# Ref: 89 88 88 3C 03 00 00 00
-
type: evaluate_write
address: [MAIN, 0x4CDFEA4]
value_type: float
value: "1 / FPS_LOCK_TARGET"
# DynamicResolution_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x4A89728, 0xB8, 0]
address_unsafe: true
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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# ASTRONEER 1.45.1.0
# BID: B5B8DAE91A3F3638
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xAE8A748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xAEB85D0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xA6BB4F0, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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# Another Eden Begins 1.1.2
# BID: A24C753207095F28
ALL_FPS:
# Vsync
# Ref: 01 00 00 00 89 88 88 3C
-
type: evaluate_write
address: [MAIN, 0xEA8AC18]
value_type: int32
value: VSYNC_TARGET
# FPS Lock
-
type: evaluate_write
address: [MAIN, 0xEA8AC1C]
value_type: float
value: "1 / FPS_LOCK_TARGET"

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@ -63,6 +63,10 @@ Custom dns servers for http connections
SmartNetworkConfig=true
; Auto save backup on DBI start interval in days. 0 - disable
AutoSaveBackupInterval=0
; Path to atmosphere contents folder
ContentsPath=/atmosphere/contents
; Path to atmosphere exefs_patches folder
ExefsPatchesPath=/atmosphere/exefs_patches
;Settings for put objects to album
[Album]
@ -124,6 +128,8 @@ CheckHash=true
EnableNSZ=true
; Create LFS folder in /atmosphere/contents after installation
CreateLFS=false
; Patch XCI originated nca
PatchDistributionBit=true
;
; Note! Following flags can make games to crash.
; Patch restrictions for user account such as Linking (breaks signature)
@ -136,6 +142,8 @@ PatchVideoRec=false
PatchMasterKeyGeneration=true
; Patch compressed names in controls nacp if HOS version less than 21
Patch21Names=false
; Patch required version in meta.nca
PatchVersionInMeta=false
; MTP options
[MTP]
@ -189,6 +197,8 @@ UseWaitAll=false
Port=1234
; Data read timeout (seconds)
Timeout=3
; Max retry count ( 0 = infinite)
RetryCount=0
; Access point options
@ -222,6 +232,17 @@ Hyphenation=true
; Default orientation
Orientation=0
; Forwarder creation params
[Forwarder]
; Address space (0 - 32Bit, 1 - 36Bit, 2 - 32Bit NooReserve, 3 - 39Bit, 4 - 42Bit)
AddressSpace=3
; Enable usage of four CPU cores
FourCores=false
; Enable video recording
VideoCapture=true
; Enable screenshots
Screenshot=true
; Network install sources
[Network sources]
; <display name>=<type>|<URL>