Ultra 2.4|R2.1

This commit is contained in:
redraz 2025-06-12 11:07:50 +03:00
parent ece8bc4858
commit 220ef77d17
17 changed files with 213 additions and 12 deletions

View File

@ -8,7 +8,7 @@
### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.1.1 и все ревизии консолей
### [Ultra 2.4|R2.1](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает HOS 20.1.1 и все ревизии консолей
@ -92,6 +92,7 @@
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Патчи для FPSLocker, что бы не качать отдельно патч для каждой игры через оверлей.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
@ -129,14 +130,15 @@
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня.
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
СБП : +79168089980
Альфа : 2200152336577997
Tinkoff : 2200700170486970
Сбер : 2202200513345833
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```
### Tinkoff QR

View File

@ -6,7 +6,7 @@
#
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
### [Ultra 2.4|R2](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.1.1 and all console revisions
### [Ultra 2.4|R2.1](https://github.com/Ultra-NX/UltraNX/releases) Supports HOS 20.1.1 and all console revisions
@ -88,6 +88,7 @@
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Patches for FPSLocker, so you don't have to download a separate patch for each game through the overlay.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
@ -123,7 +124,7 @@ Listed below are the licenses of those programs that have been modified specific
If you like the project and you have a desire to support me with a penny - I will be very grateful.
I have no other income at the moment, so any monetary help is very valuable to me.
```
TON: UQDioCnnPI5sk4KvxWzfPWsWbAyWCkzwhaYjy8Qpg2QwWMiL
BTC: 1HsC4z8X1YkZzcSKZz1t7MXRa7rPi8qChV
USDT: TQi3qLVrNGcr6avfVQBXRjpPTyvp5JZ7i2
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```

View File

@ -0,0 +1,12 @@
# EA SPORTS FC 25 1.7b.3ca3
# BID: EE92CAF016873D08
unsafeCheck: true
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xCE91A68, 8]
value_type: double
value: FPS_TARGET

View File

@ -0,0 +1,170 @@
# The Legend of Zelda: Tears of The Kingdom 1.4.0
# BID: 6265F94D606242CE
Addons:
- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
## REF: A0 2A 40 F9 61 A2 40 39
-
type: bytes
main_offset: 0xBD1F08
value_type: uint32
value: 0x52800021
# Code Injected, $x1 + 0xD8 - last frametime without compensation long ticks, $x0 + 0x50 - fps target used for calculatuon int,
# $x0 + 0x24 - our fps target used for calculation but as float, originally is stored there 30 FPS int that seems to do nothing outside of this function
## MAIN + 0x3ACFFFC = FPS target for reference
## REF: nvnWindowSetPresentInterval
-
type: bytes
main_offset: 0x3E0F64
value_type: uint32
value:
- 0xF001B762
- 0xBD4FFC49
- 0xAA0003F4
- 0xAA0103F5
- 0xF9406C20
- 0x949F20BE
- 0xF0014902
- 0xB9480842
- 0x1E220042
- 0x9E220001
- 0x1E211841
- 0x1E292020
- 0x1E21CD21
- 0x1E25D009
- 0x1E292020
- 0x1E21BD21
- 0x1E390022
- 0xB9005282
- 0xBD002681
- 0x1400002B
## Use our fps target
-
type: bytes
main_offset: 0x3E082C
value_type: uint32
value: 0xBD422660
-
type: bytes
main_offset: 0x3E0844
value_type: uint32
value: 0xD503201F
-
type: bytes
main_offset: 0x4B4F8C
value_type: uint32
value: 0xBD4226C0
-
type: bytes
main_offset: 0x4B4F98
value_type: uint32
value: 0xD503201F
# When prerendered cutscene is active write flag to MAIN + 0x3ACFFFB
## REF: 68 52 40 79 08 01 19 32 68 52 00 79
-
type: bytes
main_offset: 0x2B2A608
value_type: uint32
value: 0x9762DA6E
## REF: 68 52 40 79 08 79 18 12 68 52 00 79
-
type: bytes
main_offset: 0x2B27E20
value_type: uint32
value: 0x1762E46C
## CODE CAVE
-
type: bytes
main_offset: 0x3E0FC0
value_type: uint32
value:
- 0x52800022
- 0xF001B763
- 0x393FEC62
- 0x14196AF3
-
type: bytes
main_offset: 0x3E0FD0
value_type: uint32
value:
- 0xF001B763
- 0x393FEC60
- 0x149F263A
# Adjust DR timing to factor from MAIN + 0x3ACFFF4
# REF: 0x46823555
-
type: bytes
main_offset: 0x18CB20
value_type: uint32
value:
- 0xF001CA08
- 0xBD4FF501
# Fix black background for D-pad menu
-
type: bytes
main_offset: 0x5ECA90
value_type: uint32
value:
- 0x17F7D153
- 0x1E202008
## CODE CAVE
-
type: bytes
main_offset: 0x3E0FDC
value_type: uint32
value:
- 0x1E202028
- 0x54000101
- 0x785FA328
- 0x7100151F
- 0x540000A1
- 0x785F8328
- 0x7100151F
- 0x54000041
- 0x1E2E1008
- 0x1F080409
- 0x14082EA4
# Default values
## FPS Target
-
type: bytes
main_offset: 0x3ACFFFC
value_type: float
value: 30
## Cutscene flag
-
type: bytes
main_offset: 0x3ACFFFB
value_type: uint8
value: 0
## Dynamic Resolution timing factor
-
type: bytes
main_offset: 0x3ACFFF4
value_type: float
value: 0.001
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3ACFFFC]
value_type: float
value: FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x3ACFFF4]
value_type: float
value: "0.001 * (FPS_TARGET / 30)"
-
type: compare
compare_address: [MAIN, 0x3ACFFFB]
compare_value_type: uint8
compare_value: 1
compare_type: "=="
address: [MAIN]
value_type: refresh_rate
value: 30

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -4,17 +4,19 @@
;Loaded once during startup, if you change it you need to restart the console
[global]
polling_frequency_ms=1
; polling_timeout_ms determines how long (in ms) the polling_thread waits for data from the controller before retrying to poll it.
; For controllers with multiple interface (Like XBOX360 wireless) this value will determine how fast sys-con will read controllers.
; For all other controllers, this value doesn't really impact controller responsiveness, so keep it high to avoid high CPU usage.
polling_timeout_ms=10
; thread_priority (0-63)
; Lower number means higher priority
; 44 is the usual priority of the main thread
; 59 is a special priority on cores 0..2 that enables preemptive multithreading
; 63 is a special priority on core 3 that enables preemptive multithreading
polling_thread_priority=48
polling_thread_priority=30
;log_level Trace=0, Debug=1, Performance=2, Info=3, Warning=4, Error=5
;Important note, if you set the log level to Debug or Trace, the polling_frequency_ms will be automatically increase otherwise it will generate too many logs
log_level=3
;Discovery mode:
@ -314,6 +316,20 @@ rstick_right=+Rz
rstick_up=+Z
rstick_down=-Z
[1292-4647] ;USB micro-B NES controller hub
b=2
a=1
x=3
y=4
l=5
r=6
zl=7
zr=8
minus=11
plus=12
capture=9
home=10
[046d-c294]; Logitech Driving Force GT (Wheel)
B=1
A=3

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.