# Dynamic resolution frametime target in ms = (1000/FPS) minus 2 with cutted decimals
-
type:write
address:[MAIN, 0x53C9710, 0x44F8]
value_type:double
value:64
20FPS:
# Dynamic resolution frametime target in ms
-
type:write
address:[MAIN, 0x53C9710, 0x44F8]
value_type:double
value:48
25FPS:
# Dynamic resolution frametime target in ms
-
type:write
address:[MAIN, 0x53C9710, 0x44F8]
value_type:double
value:38
30FPS:
# Dynamic resolution frametime target in ms (default is 33, but because required difference for DR to really kick in is 2ms, we will lower it to get better performance)