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27 lines
565 B
YAML
27 lines
565 B
YAML
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# Monster Jam Showdown 1.0.6
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# BID: 35FC3A7D13060376
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unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget
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-
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type: evaluate_write
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address: [MAIN, 0xAC39688, 0]
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value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
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-
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type: evaluate_write
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address: [MAIN, 0xAC74030, 0]
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value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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# r.VSync
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-
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type: write
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address: [MAIN, 0x9C78970, 0]
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value_type: uint32
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value: [0, 0]
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-
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type: block
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what: timing
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