mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 11:31:54 +00:00
225 lines
4.6 KiB
YAML
225 lines
4.6 KiB
YAML
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# Dusk Diver 1.0.6
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# BID: FAD1AF4EDC6DB267
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unsafeCheck: true
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15FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate and unlock FPS
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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# Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40
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# By writing 7 we are making sure that other flags are maintained:
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# bAllowMultiThreadedAnimationUpdate |= 4
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# bOptimizeAnimBlueprintMemberVariableAccess |= 2
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# bCanBlueprintsTickByDefault |= 1
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value: 7
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [66.6, 66.6]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [15, 15]
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-
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type: block
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what: timing
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20FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [50, 50]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [20, 20]
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-
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type: block
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what: timing
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25FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [40, 40]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [25, 25]
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-
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type: block
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what: timing
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30FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget (default value)
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [33.3, 33.3]
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# t.MaxFPS (default value)
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [0, 0]
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35FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [28.5, 28.5]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [35, 35]
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-
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type: block
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what: timing
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40FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [25, 25]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [40, 40]
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-
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type: block
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what: timing
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45FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [22.2, 22.2]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [45, 45]
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-
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type: block
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what: timing
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50FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [20, 20]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [50, 50]
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-
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type: block
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what: timing
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55FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [18.1, 18.1]
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# t.MaxFPS
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [55, 55]
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-
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type: block
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what: timing
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60FPS:
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# Disable bSmoothFrameRate and bUseFixedFrameRate
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-
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type: write
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address: [MAIN, 0x5379338, 0x780]
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value_type: uint32
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value: 7
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# r.DynamicRes.FrameTimeBudget
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-
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type: write
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address: [MAIN, 0x5354210, 0]
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value_type: float
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value: [16.6, 16.6]
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# t.MaxFPS (default value)
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-
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type: write
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address: [MAIN, 0x537A880, 0]
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value_type: float
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value: [0, 0]
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