mirror of
https://github.com/Ultra-NX/UltraNX.git
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198 lines
4.1 KiB
YAML
198 lines
4.1 KiB
YAML
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# Fire Emblem Engage 2.0.0
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# BID: 8C08B9719E085F91
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# Game has many things hardcoded to vSyncCount, so if game can't remain FPS target that is rounded up to 60/30/20/15, some elements are slowed down.
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# Thanks to ~systemdev for figuring out basic of patching this game.
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unsafeCheck: false
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15FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 4
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 4
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.28
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20FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 3
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 3
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.21
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25FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 2
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 2
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.168
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30FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 2
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 2
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.14
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35FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.12
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40FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.105
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45FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.0933
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50FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.084
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55FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.0763
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60FPS:
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# UnityEngine.QualitySettings::vSyncCount
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-
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type: write
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address: [MAIN, 0x65ABCA0, 0x30, 0x68]
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value_type: uint32
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value: 1
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# Internal vSyncCount
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-
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type: write
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address: [MAIN, 0x62035A0]
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value_type: uint32
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value: 1
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# App.HubUtil_TypeInfo
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-
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type: write
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address: [MAIN, 0x6157F28, 0xB8, 0, 0x20]
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value_type: float
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value: 0.07
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