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https://github.com/Ultra-NX/UltraNX.git
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79 lines
1.7 KiB
YAML
79 lines
1.7 KiB
YAML
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# Ruined King: A League of Legends Story 1.7
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# BID: 9FC46F388F6C684C
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unsafeCheck: true
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15FPS:
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# Address that is used to determine if it should use dev's own classes to get vsync target
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# If we change it to anything that is above or equal 0, it's using Unity class that always returns -1
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# Returning from function getting vsync target anything else than 2 results in Dynamic Resolution target set to 60 FPS, otherwise it's 30 FPS
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# We cannot patch those FPS targets directly with FPSLocker as they are hardcoded
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: -1
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20FPS:
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#Vsync target (default value)
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: -1
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25FPS:
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#Vsync target (default value)
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: -1
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30FPS:
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#Vsync target (default value)
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: -1
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35FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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40FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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45FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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50FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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55FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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60FPS:
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#Vsync target
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-
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type: write
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address: [MAIN, 0x5B18318, 0x944]
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value_type: int32
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value: 0
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