mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 11:31:54 +00:00
225 lines
3.9 KiB
YAML
225 lines
3.9 KiB
YAML
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# The Witcher 3 3.7
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# BID: 4FFB62F1CD9E17F8
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unsafeCheck: false
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15FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 63
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 63
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 15
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-
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type: block
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what: timing
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20FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 47.25
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 47.25
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 20
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-
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type: block
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what: timing
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25FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 37.8
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 37.8
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 25
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-
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type: block
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what: timing
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30FPS:
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# DRGameTargetFrameTimeInMs (original value)
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 31.5
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 31.5
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# LimitFPS (original value)
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 60
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# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
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35FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 27
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 27
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 35
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-
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type: block
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what: timing
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40FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 23.625
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 23.625
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 40
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-
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type: block
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what: timing
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45FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 21
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 21
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 45
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-
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type: block
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what: timing
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50FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 18.9
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 18.9
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 50
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-
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type: block
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what: timing
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55FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 17.1818181818
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 17.1818181818
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 55
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-
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type: block
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what: timing
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60FPS:
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# DRGameTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA8F4]
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value_type: float
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value: 15.75
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# DRCinematicTargetFrameTimeInMs
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-
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type: write
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address: [MAIN, 0x4FDA924]
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value_type: float
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value: 15.75
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# LimitFPS
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-
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type: write
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address: [MAIN, 0x4C983EC]
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value_type: int32
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value: 60
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-
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type: block
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what: timing
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