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https://github.com/Ultra-NX/UltraNX.git
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96 lines
1.5 KiB
YAML
96 lines
1.5 KiB
YAML
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# Monster Hunter Rise JP 15.0.1
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# BID: 5CE1FFBE4B433343
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unsafeCheck: false
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# Disable NX-FPS delay function to prioritize game's own FPS lock.
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15FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 15
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-
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type: block
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what: timing
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20FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 20
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-
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type: block
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what: timing
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25FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 25
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-
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type: block
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what: timing
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30FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 30
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-
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type: block
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what: timing
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35FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 35
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-
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type: block
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what: timing
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40FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 40
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-
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type: block
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what: timing
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45FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 45
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-
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type: block
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what: timing
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50FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 50
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-
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type: block
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what: timing
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55FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 55
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-
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type: block
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what: timing
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60FPS:
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-
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type: write
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address: [MAIN, 0x128CEEB8, 0x434]
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value_type: float
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value: 60
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-
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type: block
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what: timing
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