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# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
# BID: 46094C03E2EC668B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F3C748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F77210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8776EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing