# Balan Wonderland 1.01
# BID: 1A0EAEC3AE90B018

unsafeCheck: true

ALL_FPS:
  # r.DynamicRes.FrameTimeBudget = 0.9 * (1000/FPS)
  -
    type: evaluate_write
    address: [MAIN, 0x86FEF50, 0]
    value_type: float
    value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"]
  # t.MaxFPS
  -
    type: evaluate_write
    address: [MAIN, 0x87519B0, 0]
    value_type: float
    value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
  -
    type: block
    what: timing
