# CONVERGENCE: A League of Legends Story 1.0.1
# BID: 7E25622D50D562BF
# Everything derived through DS.Game.Luna.NetworkTime$$Apply30FpsSettings + DS.Game.Luna.NetworkTime$$Apply60FpsSettings

unsafeCheck: true

ALL_FPS:
  # fixedDeltaTime = 1/FPS
  -
    type: evaluate_write
    address: [MAIN, 0x52BD280, 0x48]
    value_type: float
    value: "1 / FPS_TARGET"
  - # maximumParticleDeltaTime = 1/FPS
    type: evaluate_write
    address: [MAIN, 0x52BD280, 0x104]
    value_type: float
    value: "1 / FPS_TARGET"
  - # maximumDeltaTime = 6 * (1/FPS)
    type: evaluate_write
    address: [MAIN, 0x52BD280, 0x100]
    value_type: float
    value: "(1 / FPS_TARGET) * 6"
  - # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
    type: evaluate_write
    address: [MAIN, 0x4EABAE0, 0xB8, 0]
    value_type: float
    value: "1 / FPS_TARGET"
  - # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
    type: evaluate_write
    address: [MAIN, 0x4EABA98, 0xB8, 0]
    value_type: int32
    value: "FPS_TARGET / 15"
