# Session: Skate Sim 1.1.3
# BID: D40B81867A121EB0

unsafeCheck: true

15FPS:
  # r.DynamicRes.FrameTimeBudget = 0.81 * (1000/FPS)
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [54, 54]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [15, 15]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
20FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [40.5, 40.5]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [20, 20]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
25FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [32.4, 32.4]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [25, 25]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
30FPS:
  # r.DynamicRes.FrameTimeBudget (default value)
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [27, 27]
  # t.MaxFPS (default value)
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [0, 0]
  # r.VSync (default is 1)
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
35FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [23.142, 23.142]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [35, 35]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
40FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [20.25, 20.25]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [40, 40]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
45FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [18, 18]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [45, 45]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
50FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [16.2, 16.2]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [50, 50]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
55FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [14.727, 14.727]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [55, 55]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
60FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7249868, 0]
    value_type: float
    value: [13.5, 13.5]
  # t.MaxFPS (default value)
  -
    type: write
    address: [MAIN, 0x7277438, 0]
    value_type: float
    value: [0, 0]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x6A7D0C8, 0]
    value_type: uint32
    value: [0, 0]