# Oddworld Soulstorm 1.1.3
# BID: 9510D677DCCE4447

unsafeCheck: false # At game's boot in this chain values are occuring that are not addresses

15FPS:
  # Dynamic Resolution frame time target in ms cutted to 1 decimal
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 66.6
20FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 50
25FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 40
30FPS:
  # Dynamic Resolution frame time target (Default value)
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 33.3
35FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 28.5
40FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 25
45FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 22.2
50FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 20
55FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 18.1
60FPS:
  # Dynamic Resolution frame time target
  -
    type: write
    address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C]
    value_type: float
    value: 16.6