# Raccoo Venture 1.0.3
# BID: 27BB06DD145F39F5

unsafeCheck: true

15FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
  -
    type: block
    what: timing
20FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
25FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
30FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo (by default it's 2, but this will be locked to nvn interval by FPSLocker when active)
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime (default value)
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0333333333
35FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
40FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
45FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
50FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
55FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666
60FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x3482FB0, 0xB8, 0]
    value_type: int32
    value: 1
  # maxFixedDeltaTime
  -
    type: write
    address: [MAIN, 0x38D2780, 0x100]
    value_type: float
    value: 0.0666666666