# PowerWash Simulator 1.5.2
# BID: FCFC7462E8DC0E6D

unsafeCheck: false

15FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo (don't block FPSlocker internal lock because game's lock is kinda shit)
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 15
20FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 20
25FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 25
30FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo (default)
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 30
35FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 35
40FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 40
45FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 45
50FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 50
55FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 55
60FPS:
  # FuturLab.SingletonMonoBehaviour<FrameRateLimiter>_TypeInfo
  -
    type: write
    address: [MAIN, 0x5B2AEA0, 0xB8, 0, 0x28]
    value_type: int32
    value: 60