# Hitman: Blood Money - Reprisal 1.0_68328
# BID: 688C23D524730AB8
# Fix aiming speed by tweaking it in game settings
# Videos / prerendered cutscenes are played at 30 FPS

unsafeCheck: true

15FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [15, 15]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [15, 15]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [15, 15]
  -
    type: block
    what: timing
20FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [20, 20]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [20, 20]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [20, 20]
  -
    type: block
    what: timing
25FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [25, 25]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [25, 25]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [25, 25]
  -
    type: block
    what: timing
30FPS:
  # Internal FPS Lock (default value)
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [30, 30]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [30, 30]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [30, 30]
35FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [35, 35]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [35, 35]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [35, 35]
  -
    type: block
    what: timing
40FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [40, 40]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [40, 40]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [40, 40]
  -
    type: block
    what: timing
45FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [45, 45]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [45, 45]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [45, 45]
  -
    type: block
    what: timing
50FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [50, 50]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [50, 50]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [50, 50]
  -
    type: block
    what: timing
55FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [55, 55]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [55, 55]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [55, 55]
  -
    type: block
    what: timing
60FPS:
  # Internal FPS Lock
  -
    type: write
    address: [MAIN, 0x20AA038, 0x10]
    value_type: uint32
    value: [60, 60]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x40]
    value_type: uint32
    value: [60, 60]
  -
    type: write
    address: [MAIN, 0x20AA038, 0x70]
    value_type: uint32
    value: [60, 60]