# Advance Wars 1+2: Re-Boot Camp 1.0.0
# BID: 320A17744AEFD67F

unsafeCheck: true

15FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
20FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
25FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
30FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo (originally it's 2, but setting it with NX-FPS interval also to 2 causes bigger input lag)
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
35FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
40FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
45FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
50FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
55FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1
60FPS:
  # _UnityEngine.Rendering.OnDemandRendering_TypeInfo
  -
    type: write
    address: [MAIN, 0x481B2F8, 0xB8, 0]
    value_type: int32
    value: 1