# Marvel Ultimate Alliance 3: The Black Order 4.0.1
# BID: E853C44FDF18B88F
# Credits to Hazerou for finding offsets

unsafeCheck: true

15FPS:
  # Internal Vsync (default value)
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [2, 2]
  # Game Speed = FPS
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 15
20FPS:
  # Internal Vsync (default value)
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [2, 2]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 20
25FPS:
  # Internal Vsync (default value)
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [2, 2]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 25
30FPS:
  # Internal Vsync (default value)
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [2, 2]
  # Game Speed (default value)
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 30
35FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 35
40FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 40
45FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 45
50FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 50
55FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 55
60FPS:
  # Internal Vsync
  -
    type: write
    address: [MAIN, 0x45A7410]
    value_type: int32
    value: [1, 1]
  # Game Speed
  -
    type: write
    address: [MAIN, 0x45A71F0]
    value_type: float
    value: 60
