# Assassin's Creed: The Ezio Collection - Assassin's Creed Brotherhood 1.3
# BID: 2B59D6C677258A2A
# Scenes exclusively 2D are tied to framerate, so at 60 FPS they are 2x faster. 

unsafeCheck: true

MASTER_WRITE:
# Patch code to multiply last frametime by float scale factor stored in MAIN+0x4276B00
# To match it to Dynamic Resolution calculations
  -
    type: bytes
    main_offset: 0xBDBE44
    value_type: uint32
    value:
      - 0xF001B4C8
      - 0xBD4B0100
  -
    type: bytes
    main_offset: 0xBDBE58
    value_type: uint32
    value:
      - 0x1E200900
      - 0xD503201F
# Write default dynamic resolution timing factor
  -
    type: bytes
    main_offset: 0x4276B00
    value_type: float
    value: 1
15FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 0.5
20FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 0.6666666666
25FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 0.8333333333
30FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1
35FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1.1666666666
40FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1.3333333333
45FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1.5
50FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1.6666666666
55FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 1.8333333333
60FPS:
  -
    type: write
    address: [MAIN, 0x4276B00]
    value_type: float
    value: 2
