lowfi/src/player/ui/components.rs
2024-10-15 15:06:52 +02:00

116 lines
3.4 KiB
Rust

use std::{ops::Deref, sync::Arc, time::Duration};
use crossterm::style::Stylize;
use crate::{player::Player, tracks::Info};
/// Small helper function to format durations.
pub fn format_duration(duration: &Duration) -> String {
let seconds = duration.as_secs() % 60;
let minutes = duration.as_secs() / 60;
format!("{:02}:{:02}", minutes, seconds)
}
/// Creates the progress bar, as well as all the padding needed.
pub fn progress_bar(player: &Player, current: Option<&Arc<Info>>, width: usize) -> String {
let mut duration = Duration::new(0, 0);
let elapsed = if current.is_some() {
player.sink.get_pos()
} else {
Duration::new(0, 0)
};
let mut filled = 0;
if let Some(current) = current {
if let Some(x) = current.duration {
duration = x;
let elapsed = elapsed.as_secs() as f32 / duration.as_secs() as f32;
filled = (elapsed * width as f32).round() as usize;
}
};
format!(
" [{}{}] {}/{} ",
"/".repeat(filled),
" ".repeat(width.saturating_sub(filled)),
format_duration(&elapsed),
format_duration(&duration),
)
}
/// Creates the audio bar, as well as all the padding needed.
pub fn audio_bar(volume: f32, percentage: &str, width: usize) -> String {
let audio = (volume * width as f32).round() as usize;
format!(
" volume: [{}{}] {}{} ",
"/".repeat(audio),
" ".repeat(width.saturating_sub(audio)),
" ".repeat(4usize.saturating_sub(percentage.len())),
percentage,
)
}
/// This represents the main "action" bars state.
enum ActionBar {
Paused(Info),
Playing(Info),
Loading,
}
impl ActionBar {
/// Formats the action bar to be displayed.
/// The second value is the character length of the result.
fn format(&self) -> (String, usize) {
let (word, subject) = match self {
Self::Playing(x) => ("playing", Some((x.name.clone(), x.width))),
Self::Paused(x) => ("paused", Some((x.name.clone(), x.width))),
Self::Loading => ("loading", None),
};
subject.map_or_else(
|| (word.to_owned(), word.len()),
|(subject, len)| {
(
format!("{} {}", word, subject.clone().bold()),
word.len() + 1 + len,
)
},
)
}
}
/// Creates the top/action bar, which has the name of the track and it's status.
/// This also creates all the needed padding.
pub fn action(player: &Player, current: Option<&Arc<Info>>, width: usize) -> String {
let (main, len) = current
.map_or(ActionBar::Loading, |info| {
let info = info.deref().clone();
if player.sink.is_paused() {
ActionBar::Paused(info)
} else {
ActionBar::Playing(info)
}
})
.format();
if len > width {
format!("{}...", &main[..=width])
} else {
format!("{}{}", main, " ".repeat(width - len))
}
}
/// Creates the bottom controls bar, and also spaces it properly.
pub fn controls(width: usize) -> String {
let controls = [["[s]", "kip"], ["[p]", "ause"], ["[q]", "uit"]];
let len: usize = controls.concat().iter().map(|x| x.len()).sum();
let controls = controls.map(|x| format!("{}{}", x[0].bold(), x[1]));
controls.join(&" ".repeat((width - len) / (controls.len() - 1)))
}