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https://github.com/talwat/lowfi
synced 2024-12-27 11:41:54 +00:00
feat: also clamp volume in mpris
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commit
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2
Cargo.lock
generated
2
Cargo.lock
generated
@ -1312,7 +1312,7 @@ checksum = "a7a70ba024b9dc04c27ea2f0c0548feb474ec5c54bba33a7f72f873a39d07b24"
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[[package]]
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[[package]]
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name = "lowfi"
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name = "lowfi"
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version = "1.4.0"
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version = "1.4.1"
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dependencies = [
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dependencies = [
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"Inflector",
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"Inflector",
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"arc-swap",
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"arc-swap",
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "lowfi"
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name = "lowfi"
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version = "1.4.0"
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version = "1.4.1"
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edition = "2021"
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edition = "2021"
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description = "An extremely simple lofi player."
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description = "An extremely simple lofi player."
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license = "MIT"
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license = "MIT"
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@ -137,6 +137,11 @@ impl Player {
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self.current.load().is_some()
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self.current.load().is_some()
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}
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}
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/// Sets the volume of the sink, and also clamps the value to avoid negative/over 100% values.
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pub fn set_volume(&self, volume: f32) {
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self.sink.set_volume(volume.clamp(0.0, 1.0))
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}
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/// Initializes the entire player, including audio devices & sink.
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/// Initializes the entire player, including audio devices & sink.
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///
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///
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/// `silent` can control whether alsa's output should be redirected,
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/// `silent` can control whether alsa's output should be redirected,
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@ -256,7 +261,7 @@ impl Player {
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Downloader::notify(&itx).await?;
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Downloader::notify(&itx).await?;
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// Set the initial sink volume to the one specified.
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// Set the initial sink volume to the one specified.
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player.sink.set_volume(properties.volume as f32 / 100.0);
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player.set_volume(properties.volume as f32 / 100.0);
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// Whether the last signal was a `NewSong`.
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// Whether the last signal was a `NewSong`.
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// This is helpful, since we only want to autoplay
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// This is helpful, since we only want to autoplay
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@ -308,9 +313,7 @@ impl Player {
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}
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}
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}
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}
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Messages::ChangeVolume(change) => {
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Messages::ChangeVolume(change) => {
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player
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player.set_volume(player.sink.volume() + change);
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.sink
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.set_volume((player.sink.volume() + change).clamp(0.0, 1.0));
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}
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}
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// This basically just continues, but more importantly, it'll re-evaluate
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// This basically just continues, but more importantly, it'll re-evaluate
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// the select macro at the beginning of the loop.
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// the select macro at the beginning of the loop.
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@ -169,7 +169,7 @@ impl PlayerInterface for Player {
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}
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}
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async fn set_volume(&self, volume: Volume) -> Result<()> {
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async fn set_volume(&self, volume: Volume) -> Result<()> {
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self.player.sink.set_volume(volume as f32);
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self.player.set_volume(volume as f32);
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Ok(())
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Ok(())
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}
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}
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