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	fix: remove accidental debug display
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				| @ -114,15 +114,7 @@ async fn input(sender: Sender<Messages>) -> eyre::Result<()> { | ||||
| /// has been displayed for, so that it's only displayed for a certain amount of frames.
 | ||||
| async fn interface(player: Arc<Player>, minimalist: bool) -> eyre::Result<()> { | ||||
|     loop { | ||||
|         let action = format!( | ||||
|             "{} {}", | ||||
|             components::action(&player, WIDTH - 2), | ||||
|             player | ||||
|                 .tracks | ||||
|                 .try_read() | ||||
|                 .and_then(|x| Ok(x.len().to_string())) | ||||
|                 .unwrap_or(String::from("?")) | ||||
|         ); | ||||
|         let action = components::action(&player, WIDTH); | ||||
| 
 | ||||
|         let timer = VOLUME_TIMER.load(Ordering::Relaxed); | ||||
|         let volume = player.sink.volume(); | ||||
|  | ||||
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