Initial Commit
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###############################
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# Action Replay #
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# Code Types supported by #
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# CTRPluginFramework #
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###############################
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==============
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INFO
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==============
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You have access to:
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- 2 offset registers (not persistent)
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- 2 data registers (not persistent)
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- 2 storage registers (persistent)
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persistent = register's value is kept between code execution
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not persistent = register's value is set to default value when the code starts
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Default value of offset (#1 and #2), data (#1 and #2) and storage (#1 and #2) registers is zero.
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The active offset and data register is set to #1 when the code starts.
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When a register index (#1 or #2) is not precised in the description, the active register is used.
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==============
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CODE TYPES
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==============
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Memory Writes:
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---------------
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0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset]
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1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset]
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2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset]
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Conditional 32bit codes:
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-------------------------
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3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset])
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4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset])
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5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset])
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6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset])
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Conditional 16bit codes:
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-------------------------
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7XXXXXXX ZZZZYYYY – Greater Than (YYYY > [XXXXXXX + offset] & ~ZZZZ)
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8XXXXXXX ZZZZYYYY – Less Than (YYYY < [XXXXXXX + offset] & ~ZZZZ)
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9XXXXXXX ZZZZYYYY – Equal To (YYYY == [XXXXXXX + offset] & ~ZZZZ)
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AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ)
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Offset Codes:
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--------------
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BXXXXXXX 00000000 – offset = *(XXXXXXX + offset)
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D3000000 XXXXXXXX – set offset to immediate value
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DC000000 XXXXXXXX – Adds an value to the current offset
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Loop Codes:
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------------
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CX000000 YYYYYYYY – Sets the repeat value to: YYYYYYYY (immediate value) if X == 0, data #1 if X == 1 or data #2 if X == 2
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D2000000 0000000X - Full terminator (0: legacy one, 1: exit code directly)
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D1000000 00000000 – Loop execute
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D0000000 00000000 – Terminator code
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Data Register Codes:
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---------------------
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D4000000 XXXXXXXX – Adds XXXXXXXX to the data register
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D500000Z XXXXXXXX – Sets the data register #Z (0: data#1, 1: data#2) to XXXXXXXX
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D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4
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D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2
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D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++
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D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset]
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DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xFFFF
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DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xFF
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Patch Code:
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--------------
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EXXXXXXX YYYYYYYY - Copy Y bytes (Z) to [XXXXXXX + offset]
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ZZZZZZZZ ZZZZZZZZ
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Input Codes:
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----------------
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DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block (see SPECIAL KEY CODE for values)
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DE000000 WWXXYYZZ - if touchpos is between WW <= posX <= XX and YY <= posY <= ZZ execute next block
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Registers operations:
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-----------------------
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DFFFFFFF 00000000 - Conditional codes are compared to YYYY (immediate value)
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DFFFFFFF 00000001 - Conditional codes are compared to active data register
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DF00XXXX YYYYZZZZ - Operations:
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-------------------------------
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DF000000 00000000 - Set offset register #1 as active (default)
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DF000000 00000001 - Set offset register #2 as active
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DF000001 00000000 - Set data register #1 as active (default)
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DF000001 00000001 - Set data register #2 as active
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DF000000 00010000 - Copy offset #1 to offset #2
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DF000000 00010001 - Copy offset #2 to offset #1
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DF000001 00010000 - Copy data #1 to data #2
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DF000001 00010001 - Copy data #2 to data #1
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DF000002 00010000 - Copy storage #1 to data #1
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DF000002 00010001 - Copy storage #2 to data #2
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DF000000 00020000 - Copy offset #1 to data #1
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DF000000 00020001 - Copy offset #2 to data #2
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DF000001 00020000 - Copy data #1 to offset #1
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DF000001 00020001 - Copy data #2 to offset #2
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DF000002 00020000 - Copy data #1 to storage #1
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DF000002 00020001 - Copy data #2 to storage #2
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Custom Codes:
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---------------
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F1XXXXXX YYYYYYYY - *(XXXXXX + offset) += YYYYYYYY
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F2XXXXXX YYYYYYYY - *(XXXXXX + offset) *= YYYYYYYY
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F3XXXXXX YYYYYYYY - *(XXXXXX + offset) /= YYYYYYYY
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F4000000 YYYYYYYY - MUL - data *= YYYYYYYY
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F5000000 YYYYYYYY - DIV - data /= YYYYYYYY
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F6000000 YYYYYYYY - AND - data &= YYYYYYYY
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F7000000 YYYYYYYY - OR - data |= YYYYYYYY
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F8000000 YYYYYYYY - XOR - data ^= YYYYYYYY
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F9000000 00000000 - NOT - data = ~data
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FA000000 YYYYYYYY - Left shift - data <<= YYYYYYYY
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FB000000 YYYYYYYY - Right shift - data >>= YYYYYYYY
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FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1]
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FF000000 00000000 - Generate a random number, min/max can be respectively set in data#1, data#2
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===================
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SPECIAL KEYPAD CODE
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===================
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0x1 A
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0x2 B
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0x4 Select
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0x8 Start
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0x10 Right
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0x20 Left
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0x40 Up
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0x80 Down
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0x100 R
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0x200 L
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0x400 X
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0x800 Y
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0x4000 ZL (N3DS Only)
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0x8000 ZR (N3DS Only)
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0x100000 Touchpad (any position)
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0x1000000 CStick-Right (N3DS Only)
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0x2000000 CStick-Left (N3DS Only)
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0x4000000 CStick-Up (N3DS Only)
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0x8000000 CStick-Down (N3DS Only)
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0x10000000 CPad-Right
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0x20000000 CPad-Left
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0x40000000 CPad-Up
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0x80000000 CPad-Down
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11
README.md
11
README.md
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# CTRPF-AR-CHEAT-CODES
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# CTRPF-AR-CHEAT-CODES
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[Database] CTRPF AR CHEAT CODES TO BE USED WITH CTRPF WITH ACTION REPLAY SUPPORT
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Repository will not be ready for several hours! You are free to send pull requests to help out. Readme will be updated on how to use once everything is setup!
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Format should go as such for pull requests If people want to go and ahead and send pull requests my way then I request that layout looks like so
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`Cheats/<gamename (region)>/<tid>.txt`
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so for example for
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`Mario and Luigi: Dream Team Bros. Update 1.1 (EUR)`
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the layout would be
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`Cheats\Mario and Luigi Dream Team Bros. Update 1.1 (EUR)/0004000E000D9000.txt`
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Reference in New Issue