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							| @ -0,0 +1,149 @@ | ||||
| ############################### | ||||
| #        Action Replay        # | ||||
| #   Code Types supported by   # | ||||
| #      CTRPluginFramework     # | ||||
| ############################### | ||||
| 
 | ||||
| ============== | ||||
| INFO | ||||
| ============== | ||||
| 
 | ||||
| You have access to: | ||||
|  - 2 offset registers (not persistent) | ||||
|  - 2 data registers (not persistent) | ||||
|  - 2 storage registers (persistent) | ||||
| 
 | ||||
| persistent = register's value is kept between code execution | ||||
| not persistent = register's value is set to default value when the code starts | ||||
| 
 | ||||
| Default value of offset (#1 and #2), data (#1 and #2) and storage (#1 and #2) registers is zero. | ||||
| 
 | ||||
| The active offset and data register is set to #1 when the code starts. | ||||
| When a register index (#1 or #2) is not precised in the description, the active register is used. | ||||
| 
 | ||||
| ============== | ||||
| CODE TYPES | ||||
| ============== | ||||
| 
 | ||||
| Memory Writes: | ||||
| --------------- | ||||
| 0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset] | ||||
| 1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset] | ||||
| 2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset] | ||||
| 
 | ||||
| Conditional 32bit codes: | ||||
| ------------------------- | ||||
| 3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset]) | ||||
| 4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset]) | ||||
| 5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset]) | ||||
| 6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset]) | ||||
| 
 | ||||
| Conditional 16bit codes: | ||||
| ------------------------- | ||||
| 7XXXXXXX ZZZZYYYY – Greater Than (YYYY > [XXXXXXX + offset] & ~ZZZZ) | ||||
| 8XXXXXXX ZZZZYYYY – Less Than (YYYY < [XXXXXXX + offset] & ~ZZZZ) | ||||
| 9XXXXXXX ZZZZYYYY – Equal To (YYYY == [XXXXXXX + offset] & ~ZZZZ) | ||||
| AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ) | ||||
| 
 | ||||
| Offset Codes: | ||||
| -------------- | ||||
| BXXXXXXX 00000000 – offset = *(XXXXXXX + offset) | ||||
| D3000000 XXXXXXXX – set offset to immediate value | ||||
| DC000000 XXXXXXXX – Adds an value to the current offset | ||||
| 
 | ||||
| Loop Codes: | ||||
| ------------ | ||||
| CX000000 YYYYYYYY – Sets the repeat value to: YYYYYYYY (immediate value) if X == 0, data #1 if X == 1 or data #2 if X == 2 | ||||
| D2000000 0000000X - Full terminator (0: legacy one, 1: exit code directly) | ||||
| D1000000 00000000 – Loop execute | ||||
| D0000000 00000000 – Terminator code | ||||
| 
 | ||||
| Data Register Codes: | ||||
| --------------------- | ||||
| D4000000 XXXXXXXX – Adds XXXXXXXX to the data register | ||||
| D500000Z XXXXXXXX – Sets the data register #Z (0: data#1, 1: data#2) to XXXXXXXX | ||||
| D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4 | ||||
| D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2 | ||||
| D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++ | ||||
| D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset] | ||||
| DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xFFFF | ||||
| DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xFF | ||||
| 
 | ||||
| Patch Code: | ||||
| -------------- | ||||
| EXXXXXXX YYYYYYYY - Copy Y bytes (Z) to [XXXXXXX + offset] | ||||
| ZZZZZZZZ ZZZZZZZZ | ||||
| 
 | ||||
| Input Codes: | ||||
| ---------------- | ||||
| DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block (see SPECIAL KEY CODE for values) | ||||
| DE000000 WWXXYYZZ - if touchpos is between WW <= posX <= XX and YY <= posY <= ZZ execute next block | ||||
| 
 | ||||
| Registers operations: | ||||
| ----------------------- | ||||
| DFFFFFFF 00000000 - Conditional codes are compared to YYYY (immediate value) | ||||
| DFFFFFFF 00000001 - Conditional codes are compared to active data register | ||||
| 
 | ||||
| DF00XXXX YYYYZZZZ - Operations: | ||||
| ------------------------------- | ||||
| DF000000 00000000 - Set offset register #1 as active (default) | ||||
| DF000000 00000001 - Set offset register #2 as active | ||||
| DF000001 00000000 - Set data register #1 as active (default) | ||||
| DF000001 00000001 - Set data register #2 as active | ||||
| 
 | ||||
| DF000000 00010000 - Copy offset #1 to offset #2 | ||||
| DF000000 00010001 - Copy offset #2 to offset #1 | ||||
| DF000001 00010000 - Copy data #1 to data #2 | ||||
| DF000001 00010001 - Copy data #2 to data #1 | ||||
| DF000002 00010000 - Copy storage #1 to data #1 | ||||
| DF000002 00010001 - Copy storage #2 to data #2 | ||||
| 
 | ||||
| DF000000 00020000 - Copy offset #1 to data #1 | ||||
| DF000000 00020001 - Copy offset #2 to data #2 | ||||
| DF000001 00020000 - Copy data #1 to offset #1 | ||||
| DF000001 00020001 - Copy data #2 to offset #2 | ||||
| DF000002 00020000 - Copy data #1 to storage #1 | ||||
| DF000002 00020001 - Copy data #2 to storage #2 | ||||
| 
 | ||||
| Custom Codes: | ||||
| --------------- | ||||
| F1XXXXXX YYYYYYYY - *(XXXXXX + offset) += YYYYYYYY | ||||
| F2XXXXXX YYYYYYYY - *(XXXXXX + offset) *= YYYYYYYY | ||||
| F3XXXXXX YYYYYYYY - *(XXXXXX + offset) /= YYYYYYYY | ||||
| F4000000 YYYYYYYY - MUL - data *= YYYYYYYY | ||||
| F5000000 YYYYYYYY - DIV - data /= YYYYYYYY | ||||
| F6000000 YYYYYYYY - AND - data &= YYYYYYYY | ||||
| F7000000 YYYYYYYY - OR - data |= YYYYYYYY | ||||
| F8000000 YYYYYYYY - XOR - data ^= YYYYYYYY | ||||
| F9000000 00000000 - NOT - data = ~data | ||||
| FA000000 YYYYYYYY - Left shift - data <<= YYYYYYYY | ||||
| FB000000 YYYYYYYY - Right shift - data >>= YYYYYYYY | ||||
| FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1] | ||||
| FF000000 00000000 - Generate a random number, min/max can be respectively set in data#1, data#2 | ||||
| 
 | ||||
| =================== | ||||
| SPECIAL KEYPAD CODE | ||||
| =================== | ||||
| 0x1         A | ||||
| 0x2         B | ||||
| 0x4         Select | ||||
| 0x8         Start | ||||
| 0x10        Right | ||||
| 0x20        Left | ||||
| 0x40        Up | ||||
| 0x80        Down | ||||
| 0x100       R | ||||
| 0x200       L | ||||
| 0x400       X | ||||
| 0x800       Y | ||||
| 0x4000      ZL (N3DS Only) | ||||
| 0x8000      ZR (N3DS Only) | ||||
| 0x100000    Touchpad (any position) | ||||
| 0x1000000   CStick-Right (N3DS Only) | ||||
| 0x2000000   CStick-Left (N3DS Only) | ||||
| 0x4000000   CStick-Up (N3DS Only) | ||||
| 0x8000000   CStick-Down (N3DS Only) | ||||
| 0x10000000  CPad-Right | ||||
| 0x20000000  CPad-Left | ||||
| 0x40000000  CPad-Up | ||||
| 0x80000000  CPad-Down | ||||
							
								
								
									
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								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							| @ -1,2 +1,11 @@ | ||||
| # CTRPF-AR-CHEAT-CODES | ||||
| [Database] CTRPF AR CHEAT CODES TO BE USED WITH CTRPF WITH ACTION REPLAY SUPPORT | ||||
| 
 | ||||
| Repository will not be ready for several hours! You are free to send pull requests to help out. Readme will be updated on how to use once everything is setup! | ||||
| 
 | ||||
| Format should go as such for pull requests If people want to go and ahead and send pull requests my way then I request that layout looks like so | ||||
| 
 | ||||
| `Cheats/<gamename (region)>/<tid>.txt` | ||||
| so for example for | ||||
| `Mario and Luigi: Dream Team Bros. Update 1.1 (EUR)` | ||||
| the layout would be | ||||
| `Cheats\Mario and Luigi Dream Team Bros. Update 1.1 (EUR)/0004000E000D9000.txt` | ||||
|  | ||||
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