CTRPF-AR-CHEAT-CODES/README.md

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# [Database] CTRPF AR CHEAT CODES
# Notice
<b>Code updates will be on hold for a unknown time frame as I figure out a couple things. As [Sharkive](https://github.com/BernardoGiordano/Sharkive) is now back in production there may be some changes to my repository that are going to be made moving forward. In a few days or so I will post an update on where/how things stand [here](https://gbatemp.net/threads/database-ctrpf-ar-cheat-codes.493220).</b>
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## How to use
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### Using Luma3DS with Plugin Loader
1. Download `Luma3DS 9.0 - Plugin loader.zip` & `ActionReplay.zip`
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- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/)
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2. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher.
3. Rename any existing `boot.firm` in the root of your SD card to `boot.firm.bak` in case you want to go back, then drag the `boot.firm` from `Luma3DS 9.0 - Plugin loader.zip` into the root of your SD card
4. Place the contents from `ActionReplay.zip` into either
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- `sd:/luma/plugins/<Title ID of the game folder>/`
- Name of the plugin must be `plugin.plg` if placed here.
- or `sd:/luma/plugins/ActionReplay/`
- Name of plugin must be `ActionReplay.plg` if placed here.
- if placed here allows loading the `plugin` for all games if no specific plugin is found.
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5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder
6. Move the `.txt` file to either
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- `sd:/cheats/`
- txt files are conveniently already named correctly if placing here
- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt`
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7. Use your button combo to load up `rosalina menu` (default is usually `L+Down+select`) and enable `plugin loader` if it isn't already and then load up your game
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- If you get a green screen during load then it worked
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- To open CTRPluginFramework menu press `select` once in-game and click on `Action Replay` button to see the cheats.
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\--
- Note: The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
- Note: On N3DS, you have to enable the plugin loader from Rosalina, and you can disable it too. You can't disable it for Mode3 games though.
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### Using BOOTNTR
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- If you decide to want to use `LUMAS3DS 9.0 Plugin Loader` alongside with `BOOTNTR` follow from the first step otherwise start at the second step!
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1. Make sure to disable the plugin loader from Rosalina if you're using the `boot.firm` of `Luma3DS with Plugin Loader`
2. Download `ActionReplay.zip`
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- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/)
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3. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher.
4. Place the contents from `ActionReplay.zip` into `SD:/plugin/<Title ID of the game folder>/`
5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder
6. Move the `.txt` file to either
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- `sd:/cheats/`
- txt files are conveniently already named correctly if placing here
- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt`
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7. Open up BOOTNTR and let it do its thing.
8. Load up game
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- if you get a green screen during load then it worked
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- To open CTRPluginFramework menu press `select` once in-game and click on `Action Replay` button to see the cheats.
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## How To Add Cheats Using CTRPF AR On 3DS
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After following either of the above you can look at this [video](https://www.youtube.com/watch?v=c2258P9wKkA) to see how to use the editor and create codes and/or you can follow below.
1. Open `CTRPF AR`
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- `SELECT` is default
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2. Press `ActionReplay`
3. Press the `Circled Plus Icon`
4. Press `Code`
5. Name your Cheat
6. Press the `Pencil Icon` on your currently added cheat
7. Press `Code`
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8. Press `L` or `R` to add a 1 line of code, Pressing `Y` will delete the currently chosen line of code
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- While on the currently chosen line of code, Pressing `L` will add a 1 line of code `above it`, Pressing `R` will add a 1 line of code `under it`
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9. Then type the code you want to add using the `Touch Screen`
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10. For `N3DS` only: Pressing `ZL` Will `copy` the currently chosen line of code to be pasted using `L` or `R`, And Pressing `ZR` will `Clear the Clipboard`
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- which is the code that you copied
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11. When done Adding/Editing code, Press `B` to go back and Press `A` to `Mark a Check/Activate` the cheat, and leave the cheat menu and see if the cheat works
12. Also there's a `Help` on the `Options` inside the `Code Editor` in case you didn't notice it
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## If you wish to contribute
- codes that the CTRPF AR supports(Same as Gateshark but with more options!): [link](https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES/blob/master/ActionReplayCodeTypes.txt)
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1. Fork repository
2. Add Cheats / Make changes to cheats / Other
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3. Once done send a pull request back to this repository
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or
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1. Create an issue!
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- NOTE: I didn't create these cheats, and some cheats might not work.
- If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, if you need help with broken codes either make an issue or add a comment in this [thread](https://gbatemp.net/threads/database-ctrpf-ar-cheat-codes.493220/) and somebody may be able to help you. Thank you!
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## FAQS
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1. Where can I put my cheat codes?
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- Put them inside a text file called `cheats.txt` or `<Title ID of the game>.txt`.
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2. Where should I put my `cheats.txt` or `<Title ID of the game>.txt`?
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- Put them in `SD/plugin/<Title ID of the game folder>/cheats.txt`
- If you're using the Luma Plugin Loader, Put them in `SD/luma/plugins/<title ID of the game folder>/cheats.txt`
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- Or put them in `SD/cheats/<Title ID of the game>.txt`
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3. Can I use both `cheats.txt` and `<Title ID of the game>.txt` files at the same time?
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- No, you don't/shouldn't use both if you already have 1 .txt file for the game in one of the directories. You only need either a `cheats.txt` or `<Title ID of the game>.txt` for a game not both.
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4. `LUMA3DS 9.0 Plugin Loader` only recognises `CTRPF (AR) Plugins` called `plugin.plg` and `ActionReplay.plg`
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5. Make sure your using only 1 `CTRPF (AR) Plugin`! And No Other Plugins included alongside it! (Such as `Gateshark2NTR`, `libshark2NTR` or any other `Plugins`).
6. If it gives you error, try Deleting the `CTRPFData.bin` if it exists.
7. If you can't find a game you are looking for, you can try [Max Cheats](https://www.max-cheats.com) or [GameHacking](https://gamehacking.org/system/3ds) and see if they possibly have it.
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8. If by chance you can't get `CTRPluginFramework` to come up after loading the game and having `plugin loaded` show, try using the `ActionReplay_ALT`.
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\--
Extra Notes to myself
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- Games - Inazuma Eleven 3 (EUR), Teenage Mutant Ninja Turtles (USA) and (EUR), Shovel Knight (EUR) and (USA), LBX - Little Battlers eXperience (EUR) have 2 different `.txt` files. I Need to look into this.